Meme Play simulates the online world, warts and all. When you play the Meme game you pit yourself against a barrage of cyber threats and negative online events, as you attempt to navigate the online world safely and securely.
Meme… Read more »
11,000 kids were tested in October 2008, as part of the National Assessment Program (NAP) three-year cycle looking at the ICT literacy of Australian school children. The report on that assessment is published as 2008 National ICT… Read more »
Skills and understanding for participation in new and emerging technologies will be a key feature of the Australia’s new national curriculum . ICT skills and understanding are recognised as a ‘general capability’, together with ‘ethical behaviour’, ‘intercultural understanding’, and ‘literacy’… Read more »
According to its forward by the renowned educator James Bosco, Kathryn Moyle’s monograph is a lucid, comprehensive and thoughtful analysis. It provides a very good basis for understanding the challenges we face in securing a full measure of… Read more »
Roar’s submission to the Federal Government’s Inquiry into Cyber Crime proposed that people need to be ‘trained’ to certified standards for safe, ethical and responsible use of digital technologies.
Appearing before the House… Read more »
Findings across Europe suggest that for online teenagers, the rank ordering of risks experienced is fairly similar. Giving out personal information is the most common risky behaviour, followed by encountering pornography online, then by seeing violent or hateful… Read more »